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"That joke's funnier than me, the jester! Wait, what do you mean, it's real?"
The jester of Adventurer's Guild TEMPUS.
Visited Xenokuni in the past to learn its traditional performing arts, and used that experience to draw up and lead the expedition into the land eventually.
Currently performs in the combat arena, but is planning to take his talents global someday.
His diverse clientele has given him an undeniably keen eye for aesthetics,
and he can sometimes be a wise guy who goes straight for the jugular.
"Man, talk about working someone to the bone..."
The pilot of Adventurer's Guild TEMPUS.
A real prodigy who can instantly grasp the piloting mechanism of any form of transport.
As a result of skipping many steps in his education, he is at times unable to maintain a conversation and can be misunderstood.
He is frequently seen as haughty and arrogant, usually when he's muttering pointed remarks under his breath.
"Is that all you have got? You fail to entertain me!"
The exorcist of Adventurer's Guild TEMPUS.
Dual wielding spears, he is the latest of a long line of exorcists who have defended Xenokuni from the evils of the world.
He fights not only out of a sense of duty, but also because he feels a special kind of excitement when on the frontlines. Unfortunately, his right hand is being eroded by the scourge of Records Corruption.
Has inherited Karasutengu data, and thus possesses otherworldly leaping ability and endurance.
Joined TEMPUS after the battle in Xenokuni.
"This one arrow shall be payback for ‘Dragon Gate’s Leap.’"
A ronin who is part of Adventurer's Guild TEMPUS.
Has the appearance of a wandering samurai, but was widely renowned as a master of the longbow.
So famed was his prowess, they would say he could use anything as an arrow and yet never fail to hit his mark.
He went into isolation for a while, lamenting the futility of war,
but took up his bow and arrow once again after witnessing the young men fighting a pack of Corruption Beasts.
The founder of Adventurer's Guild TEMPUS.
The first-ever adventurer to set foot in Elysium, he dislikes stagnation and the status quo.
He is childish at heart and generally bungles everything he touches, and yet he is inexplicably popular among his peers.
His earnest straightforwardness may well lead to him being called a "hero" one day.
"The masses chose not to act. So I'll take a stand in their stead."
Adventurer's Guild TEMPUS's publicist.
He proclaims himself an alchemist, but nobody has ever seen him in action.
Muddling the waters even further are his business ventures which take him all around Elysium.
Nobody knows what his actual profession is.
What does his "alchemy" even consist of… making potions?
The type of person who stares right into the abyss. Rumors say he will do anything it takes to uncover the truth behind the world, and that he's hiding a dark side to him.
"Alchemists have the wonderful ability to grant people's wishes!"
The chief of human resources in Adventurer's Guild TEMPUS. He is the owner of the combat arena, and a gladiator himself.
He joined TEMPUS on a whim, only to take a real liking to it. Has always swiftly resolved any problems he has faced by sheer instinct, and thus considers himself somewhat of a doctor.
"Doctors resolve the root cause of a problem, right? Well, I destroy it. So I am a doctor."
Adventurer's Guild TEMPUS's academic advisor.
He also holds the posts of custodian and arch-scholar at the Grand Library.
Logical and rational at all times, he doesn't lift a finger unless completely convinced by something.
He has an aversion to sunlight due to spending too long cooped up, absorbed in his research.
"It's his childish nature that allows him to speak so freely about his dreams.
He might even actually let everyone around him dream."
"That joke's funnier than me, the jester! Wait, what do you mean, it's real?"
The jester of Adventurer's Guild TEMPUS.
Visited Xenokuni in the past to learn its traditional performing arts, and used that experience to draw up and lead the expedition into the land eventually.
Currently performs in the combat arena, but is planning to take his talents global someday.
His diverse clientele has given him an undeniably keen eye for aesthetics,
and he can sometimes be a wise guy who goes straight for the jugular.
"Man, talk about working someone to the bone..."
The pilot of Adventurer's Guild TEMPUS.
A real prodigy who can instantly grasp the piloting mechanism of any form of transport.
As a result of skipping many steps in his education, he is at times unable to maintain a conversation and can be misunderstood.
He is frequently seen as haughty and arrogant, usually when he's muttering pointed remarks under his breath.
"Is that all you have got? You fail to entertain me!"
The exorcist of Adventurer's Guild TEMPUS.
Dual wielding spears, he is the latest of a long line of exorcists who have defended Xenokuni from the evils of the world.
He fights not only out of a sense of duty, but also because he feels a special kind of excitement when on the frontlines. Unfortunately, his right hand is being eroded by the scourge of Records Corruption.
Has inherited Karasutengu data, and thus possesses otherworldly leaping ability and endurance.
Joined TEMPUS after the battle in Xenokuni.
"This one arrow shall be payback for ‘Dragon Gate’s Leap.’"
A ronin who is part of Adventurer's Guild TEMPUS.
Has the appearance of a wandering samurai, but was widely renowned as a master of the longbow.
So famed was his prowess, they would say he could use anything as an arrow and yet never fail to hit his mark.
He went into isolation for a while, lamenting the futility of war,
but took up his bow and arrow once again after witnessing the young men fighting a pack of Corruption Beasts.
The founder of Adventurer's Guild TEMPUS.
The first-ever adventurer to set foot in Elysium, he dislikes stagnation and the status quo.
He is childish at heart and generally bungles everything he touches, and yet he is inexplicably popular among his peers.
His earnest straightforwardness may well lead to him being called a "hero" one day.
"The masses chose not to act. So I'll take a stand in their stead."
Adventurer's Guild TEMPUS's publicist.
He proclaims himself an alchemist, but nobody has ever seen him in action.
Muddling the waters even further are his business ventures which take him all around Elysium.
Nobody knows what his actual profession is.
What does his "alchemy" even consist of… making potions?
The type of person who stares right into the abyss. Rumors say he will do anything it takes to uncover the truth behind the world, and that he's hiding a dark side to him.
"Alchemists have the wonderful ability to grant people's wishes!"
The chief of human resources in Adventurer's Guild TEMPUS. He is the owner of the combat arena, and a gladiator himself.
He joined TEMPUS on a whim, only to take a real liking to it. Has always swiftly resolved any problems he has faced by sheer instinct, and thus considers himself somewhat of a doctor.
"Doctors resolve the root cause of a problem, right? Well, I destroy it. So I am a doctor."
Adventurer's Guild TEMPUS's academic advisor.
He also holds the posts of custodian and arch-scholar at the Grand Library.
Logical and rational at all times, he doesn't lift a finger unless completely convinced by something.
He has an aversion to sunlight due to spending too long cooped up, absorbed in his research.
"It's his childish nature that allows him to speak so freely about his dreams.
He might even actually let everyone around him dream."
A solution / digital world, conceptualized after countless years spent in pursuit of peace and perfection.
It signifies the decision made by humanity to abandon the material, corporeal realm.
However, the dream of idyllic peace wasn't to last forever, as the scourge of "Records Corruption" reared its ugly head and to this day continues to bring suffering to the city and its people.
The most popular pub in the downtown area, which became synonymous with the guild after TEMPUS was formed there and members of the guild began to assemble.
The name symbolizes a turning point in the founding members' lives, as they look to resist the status quo and seek to change the world as adventurers.
The land of craftsmen to the east of Utopia, governed by a local committee,
it is also known as the land of righteousness.
Similar to TEMPUS’s home base, it was also once promised peace and stability,
but frequent Records Corruption has firmly placed it in a long-running cycle of destruction and creation. This has made the residents of the land gain sentience, and has led to many of them questioning the validity of “Utopia.”
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